17.Nov.2007
A fellow sushi-lover MacSlow was blogging some time ago about various cool things that can be done with OpenGL and video. Mirco writes: ”The remaining things to implement are: using fragment-shaders for the colorspace-conversion too, hookin...27.Oct.2007
I was looking in the past (and some more) at various solutions for efficient hardware-aided curve rasterization methods. Those ideas mostly focused on using the graphical hardware for accelerating the geometry generation process. But what happens,...16.Aug.2007
After having looked into the hardware-accelerated bezier curve computations I checked something more difficult and closer to the reality: hardware-accelerated arbitrary polygon tessellation with OpenGL. This topic has been covered by Zack some tim...06.Aug.2007
The mystery Some time ago I had a chance to talk to Zack Rusin about the differences between QT and the Gnome/Gtk drawing stack. Zack was showing some impressive visual toolkit demos using tiny fractions of the CPU horse power. One of the subject...23.Apr.2007
Long time, no news. I’m working now on a (new) set of libraries called Graff. Graff is a lighweight high-performance graphics rendering library. I guess it falls into the category of canvas – as currently discussed on the gtk mailing ...21.Sep.2005
Looks unimpressive but this rocks. Three video clips playing smoothly (simultaneously) using OpenGL hardware scaling, blending, filtering and composing. Now the plan is to expose all the composition parameters via automation interface so that ...16.Sep.2005
It all started with a hint from Richard that he’s already using OpenGL as the display system in his OpenME editor. In the old days, even before the whole 3d gaming hype, I used to be very much interested in VR-like graphics & visualizat...Powered by Mephisto with a micro theme mod