Vector drawing: OpenGL polygon tessellation

16.Aug.2007

After having looked into the hardware-accelerated bezier curve computations I checked something more difficult and closer to the reality: hardware-accelerated arbitrary polygon tessellation with OpenGL. This topic has been covered by Zack some tim...

Vector drawing: OpenGL shaders and cairo

06.Aug.2007

The mystery Some time ago I had a chance to talk to Zack Rusin about the differences between QT and the Gnome/Gtk drawing stack. Zack was showing some impressive visual toolkit demos using tiny fractions of the CPU horse power. One of the subject...

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